Sunday, 13 December 2009

  • iPhone Caps: But AT&T, You Promised


    AT&T's misfit network

    In more AT&T news, Wired recently reported that the cell phone provider is considering implementing data caps on 3G "bandwidth hogs"—basically, those customers that are using the iPhone's unlimited contract to its full potential.

    And whether or not they deserve to be capped, bandwidth hogs are definitely a reality in the cell phone industry. According to Reuters, about 40 percent of AT&T's 3G network is being used by only 3 percent of smartphoners. The network is especially sluggish in New York and San Francisco.

    AT&T has yet to reveal whether we should expect definite caps or some sort of milder rewards program. We only know that the cell phone provider wants to "find ways to persuade heavy users to reduce their activity," as reported in Wired.

    (The word "persuade" makes me imagine a group of mobsters showing up at every bandwidth hog's house—or, well, their mother's house, probably—and employing some soaring rhetoric... with their fists.)

    Anyway, AT&T's whole 3G mess raises some interesting questions about where a company's priorities should be. On one hand, AT&T has been accepting money for an unlimited data plan, so initiating bandwidth caps would be like reneging on a promise. But without caps, the entire network will continue to be slow (until somebody comes up with a better solution), which is bad for all customers, not just the data hogs.

    Wired offered two suggestions. First, AT&T could stop offering iPhone contracts in New York and San Francisco, for now. Sometimes nothing is better than a really crappy something.

    Second, AT&T could ban or more heavily restrict bandwidth-heavy apps like the Major League Baseball program, which allows users to watch games right on their iPhones. This would be similar to when Apple requested a toned-down version of the Slingback app for its store; the original version had 3G capabilities, which would have majorly clogged the network, so the creators switched its player-to-player mechanics so that the program relied solely wi-fi.

    Mostly, I think AT&T should be very concerned about pleasing its customers. With other model smartphones quickly catching up to the iPhone and a Verizon iPhone in the works, AT&T's iPhone monopoly will soon be coming to an end.

    Which it better: disappointing all of your customers or betraying a subset? What should AT&T do?

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